UNI SP4 Study Period 4 2014

When games invade real life

Source

Jesse Schell: When games invade real life

Games are invading the real world – and the runaway popularity of Farmville and Guitar Hero is just the beginning, says Jesse Schell. At the DICE Summit, he makes a startling prediction: a future where 1-ups and experience points break “out of the box” and into every part of our daily lives.

Beyond Facebook, beyond consoles and even computer screens, games are becoming the medium for everyday life, says game designer Jesse Schell. Full bio »

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** Teacher Notes** 🏫

This video raises some important things to think about in terms of how gaming may be more and more a part of people’s lives in many ways, and how deeply tied this is to commodification and profit. From 2006 onwards, the gaming industry has seen the rise of casual and social gaming. Casual games are relatively simple games that do not require the same investment of time and effort as hardcore games.

Beyond MMORPG and more dedicated forms of game play, the rising popularity of social networking services, displacing email amongst younger Internet users, has seen an accompanying surge in ‘social games’, that is, games made available as applications within social networking sites (e.g. Farm Town, Texas Holdem poker). What implications do you think this has on gaming in general and online gaming patterns?